Misfortune

Medium humanoid (tiefling), neutral

Ranger 2, entertainer; 600 XP

Age: : HT: ; WT: #; Eyes: ; cat like body

Armor Class

14 (leather armor)

Hit Points

16 (2d10 - 2)

Speed

30 ft.

Saving Throws

Str +2, Dex +3

Skills

Animal Handling +4, Acrobatics +3, Nature +3, Perception +4, Performance +5

Damage Immunities

Fire resistance

Senses

passive Perception 14; darkvision 60'

Proficiencies

Light/Medium armor, shields, simple/martial weapons, disguise kit, pipes

Languages

Common, infernal, # 1 additional

Challenge

-1 (∞ XP)

Tiefling abilities.

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Favored Enemy.

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Natural Explorer (Forest).

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Archery Weapon Style.

Add proficiency bonus to all ranged attacks to hit.

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Actions

Dual shortswords.

Melee Weapon Attack:+5 to hit, 2d6+6 damage

Longbow.

Ranged Weapon Attack:+4 to hit, 1d8 damage

Longstaff.

Melee Weapon Attack:+5 to hit, 1d6+3 damage (1d8+3 two handed)

Spells

Level 1 (2 slots)

Good Berry, Speak with Animals

Equipment

Misc.

Traveler's clothes, deer skull, bugle, explorer's pack, hunting trap

Consumables.

(3) healing potions (1d8)

Money.

GP: 50

Static Bob

Medium humanoid (warforged juggernaut, construct), chaotic good

Ranger 2, Outlander; 600 XP

HAge: 9T: 7'; WT: 400#; Eyes: Black; Redwood and grey carbon fiber body

Armor Class

17 (composite plating) or darkwood core (14)

Hit Points

15 (2d10)

Speed

30 ft.

Saving Throws

Str +5, Dex +4

Skills

Animal Handling +3, Athletics +5, Nature +5, Stealth +4, Survival +3

Damage Immunities

Disease, eating/drinking, sleep, advantage on poison saves, poison dmg resistance

Senses

passive Perception 11

Proficiencies

Light/Medium armor, shields, simple/martial weapons, bugle

Languages

Common, Draconic

Challenge

-1 (∞ XP)

Sentry's Rest.

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconcious, and you can see and hear as normal.

Integrated Protection.

After a long rest may change defensive armor profile between darkwood core (11+dex mod + prof bonus) or composite plating 11+dex mod+prof). Once heavy armor proficiency is achieved can use heavy plating 16+dex mod + prof bonus).

Iron Fists.

Unarmed strike 1d4+str mod

Powerful Build.

You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.

Favored Enemy.

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Natural Explorer.

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Two Weapon Fighting Weapon Style.

May add str bonus to off-hand weapon attack.

Actions

Dual shortswords.

Melee Weapon Attack:+5 to hit, 2d6+6 damage

Longbow.

Ranged Weapon Attack:+4 to hit, 1d8 damage

Longstaff.

Melee Weapon Attack:+5 to hit, 1d6+3 damage (1d8+3 two handed)

Spells

Level 1 (2 slots)

Ensnaring Strike, Speak with Animals

Equipment

Misc.

Traveler's clothes, deer skull, bugle, explorer's pack, hunting trap

Consumables.

(3) healing potions (1d8)

Money.

GP: 50